Prix Ars Electronica Collide@CERN 2013 Competition Entry

January 5, 2013 in Guney Ozsan, Installation, Interactive, News

This autumn, we applied for the “Prix Ars Electronica Collide@CERN“, an international competition for digital artists which is offering a residency program initiated by the laboratory. Our audio-visual group Post-Illusions competed to win the 3 months of residency at CERN the world’s largest particle physics laboratory in Geneva. We couldn’t make the residency award but, we brainstormed hard for this entry. We would like to share our work with the community so that someone interested may be inspired. Feel free to contact us to discuss or meet anything related.

by Post-Illusions
(Competition Entry for Prix Ars Electronica Collide@CERN 2013)

Project Definition: Experiencing Particle in a Box via Motion Controlled Virtual Reality

Aim: To create an interactive experience that is inspired by core ideas of modern physics.


  • I. The main concept should be both comprehensible to the audience and true to underlying physics.
    • II. The experience is designed as either a room or an isolated wall.
      • A. Attendees see a real-time evolving graphic on the wall which is a representation of probability distribution of a particle.
      • B. They interact with the system by reaching out towards it, in which case they take a measurement from a specific location that either:
        • 1. Collapses the states to that singular location which enables them to catch and hold the particle, and probability wave propagation starts again as soon as they release it elsewhere in the box.
        • 2. Or, doesn’t hit the particle, but the knowledge that particle isn’t at that location changes the probability distribution.
    • III. In order to move forward with the implementation, we laid out the groundwork with a prototype that runs in the game engine Unity 3D which is capable of:
      • A. Simulating probability distribution of a particle/system of particles in 2D box in real-time.
      • B. Customizing additional visual layers with artistic vision such as texture and light FX.
      • C. Real-time sound generation whose wave form directly derived from the probability distribution function.
    • IV. The future of the project upholds distinct enhancement possibilities.
      • A. Interactivity of the user will be established tracking arm movements of the user with a Kinect sensor device.
      • B. The simulation can be enhanced to calculate a pool of different particles & atoms that can also interact with different types of measurement on the user end.


  • Ugur Engin Deniz
    concept idea, science consultation, implementation, documentation
  • Ahmet Said Kaplan
    art direction, installation, visual fx, 3D modelling
  • Guney Ozsan
    music & generative audio, simulation, programming, interface design

Special thanks to Yetkin Yilmaz.

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