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Cosmoplan: A Space Puzzle – Original Music & SFX

December 11, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Cosmoplan, the puzzle/action game that I made original orchestral music and SFX is published on iOs and Android after a development process that took almost a year. You can get Cosmoplan from here:
iTunes
Google Play


Cosmoplan is a game about the obscurity of space and the human instinct of discovery. In the game, we control a space shuttle made of sub-modules and try to reach a target planet without crushing into any obstacles. In order to achieve this, we need to estimate our path in advance and arrange the angles between the modules . After the launch, we can only change direction by ejecting the modules that we’ve set different angles with right timing. During our voyage, we try to collect three stars spread around the space. The deeper we travel in the space we face asteroids, planets that we can make use of their orbits, worm holes that we can get through and plasma giants driving electricity through the space.

Cosmoplan-Screenshot-2

Cosmoplan-Screenshot-1

The idea behind the theme and the gameplay of Cosmoplan depends on the game “Atilgan (venturous, also USS Enterprise of Star Trek series in Turkish TV broadcast)” that we made during the jam with theme “Atilim (Breakthrough)” held within the National Informatics Congress 2012 (Ulusal Bilisim Kurultayi). Our team in this 48 hour jam was consisting of me, Emrah Ozer, Murat Kalkavan and Tarik Kaya. During the event we wanted to approach the politic breaktroughs of nations with humour. National space programs were very convenient for this approach. The core mechanics of the game were inspired from the space shuttles leaving the modules that gone out of fuel behind. The name Atilgan (venturous) was a pun in Turkish for the theme of the game jam Atilim (breakthrough). Plus, since the Turkish TV translated USS Enterprise of Star Trek series to Turkish as Atilgan, we also said hi to the famous science fiction series.

Atilgan-Title

inGame

After the game jam we liked the idea much and we decided to push further the the 48 hour prototype by developing it into a complete game and publishing it. Although the idea of travelling in space still stays same, the background theme evolved from breakthrough to discovery and obscurity, leaving the humouristic part behind. Eventually the game art style evolved into pinup with references to what we can see in 60’s and 70’s as in Russian posters and sci-fi movies like 2001: A Space Odyssey.

Cosmoplan-Icon

The game was developed by Emrah Ozer, one of the founding members of the group Game Developers Turkey (GDT). The visuals were designed by the experienced illustrator Murat Kalkavan. Tarik Kaya gave great support during the level design and concept development phase. And I composed original orchestral music fitting the style of the new artistic look and reproduced the orchestra completely artificially in computer.

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Analog Sheep Single “Ankara Misket Dance” is Out

July 24, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

“Misket Dance (Misket Havasi)” is an interesting Turkish folk dance with a melody appearing only in synchops. And here goes the chiptune electro swing interpretation of Misket Havasi from my electronic project Analog Sheep.

The piece is made on request for the video game for children on iOS, “Misket ile Kismet, Bir Ankara Macerasi” (Misket and Kismet, an Ankara Adventure) by Zbam Game Studio and Municipality of Ankara.


(If you can’t see the music player click here and listen to it on SoundCloud.)

MP3 DOWNLOAD LOCATIONS

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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“Robi: Cosmic Savior” is released on iOs

March 21, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Robi - Cosmic SaviorRobi: Cosmic Savior, the game that I made the music and sound FX is released on iOs platform. Robi is the first game by the studio Gram Games from Istanbul. If you have an iPad or iPhone you can download and play the game for free.


Robi: Cosmic Savior – Trailer

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Karabasan Glok in the Musical Forest (GDT Jam 1)

June 20, 2012 in Events, Game Jam, Guney Ozsan, News, Production, Video Game Music, Video Game Production

GDT Jam 1 LogoThis weekend (June 15-17) I joined the online “GDT Jam 1” organized by Game Developers Turkey (GDT) group. This is my second game jam. The first one was Global Game Jam 2012 Istanbul. There we had made an audio game (or a music toy) with Kerem Tiryaki. In this jam, I did another audio game (Game is embedded below this post).

The theme of the jam was “escape”. I decided to make a first-person audio game without graphics. I used binaural audio technique. The classic panning is not used for giving the direction of the sound. In panning, only the volume of the sounds between left and right channels are adjusted, resulting in the audio to be laid out on a one dimensional line. In binaural technique I used here, different audio information is passed to both ears. Of course take this version as a prototype. I needed to complete this one in 48 hours. I will be working on the project.

Although the result is a small game, I gained much experience from this event. The postmortem that I write about the development process mentions problems, experiences and notes on audio optimization in Unity 3D.

A total of 16 games are made in the GDT Jam. We had a good conversation with the community in the IRC channel. You can see and play all the games of “GDT Jam 1” in GDT Jam page.

KARABASAN GLOK in the MUSICAL FOREST

Canavarımız Karabasan Glok is lost in the Musical Forest. Please find an catch him for us.

…READ MORE: You can play the game in the rest of this post.

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