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Escape From Darkness (Construct 2030 Jam)

August 20, 2014 in Competition, Compositions, Events, Game Jam, Guney Ozsan, Music, News, Video Game Music

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We joined Construct 2030 Jam with the theme Future 2030 arranged by Construct 2 and hosted on Newgrounds. We made a game called Escape From Darkness“. In the game we try to escape a dark labyrinth before our light expires. We spent about a week for the game and there are 8 levels to play.

EscapFromDarkness-Banner

The jam had also the contest format and our game entered the 15 runner-ups sharing the 10th rank. We made the game together with Polish game designer Artur Roszczyk and Polish graphics artist Agata Kowalewicz, coordinated on Skype.

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We used dynamic music approach. There are various filter effects on the music. Many events such as menu screen, win, loose, enemy in sight, energy level are tied to a sound effect. This way we acquired a dynamic and long lasting music backing the game feel. You can listen to the original music without in game effects below. To see the effects in action you need to play the game.

You can play our game here, the winners here, and all games that participated here. (You need a Chrome browser for the filter effects work right.)

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Mind Mould 2 – Original Music & SFX

June 16, 2014 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Mind Mould 2, the puzzle game that I made original music and SFX is published for iPhone and iPad. Mind Mould 2 is a Tangram style rotate and fit the shapes game. Apart from Tangram, the parts aren’t picked from a pool but given randomly like in Tetris. So every level has a different solution for every play. You can download the game from iTunes.

Mind Mould 2 has an abstract industrial sci-fi atmosphere made of metalic creatures. Here is the psychedelic main music and the trailer video of the game below.

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Minti Kids Animals – Original Music and SFX

April 23, 2014 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

I composed original music and made the SFX for the children’s game “Minti Kids Animals“. The game is published for iPhone and iPad by Minti Kids.

Tale animation:

In the game, the animals were terribly cursed and their bodies got mixed. We try to get together the body parts of the animals correctly. Doing this, we learn their names and what sound they make.

End game animation:

The main theme of the game is here:

You can download the game from iTunes:
iTunes: Minti Kids Animals

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Cosmoplan: A Space Puzzle – Original Music & SFX

December 11, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Cosmoplan, the puzzle/action game that I made original orchestral music and SFX is published on iOs and Android after a development process that took almost a year. You can get Cosmoplan from here:
iTunes
Google Play


Cosmoplan is a game about the obscurity of space and the human instinct of discovery. In the game, we control a space shuttle made of sub-modules and try to reach a target planet without crushing into any obstacles. In order to achieve this, we need to estimate our path in advance and arrange the angles between the modules . After the launch, we can only change direction by ejecting the modules that we’ve set different angles with right timing. During our voyage, we try to collect three stars spread around the space. The deeper we travel in the space we face asteroids, planets that we can make use of their orbits, worm holes that we can get through and plasma giants driving electricity through the space.

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Cosmoplan-Screenshot-1

The idea behind the theme and the gameplay of Cosmoplan depends on the game “Atilgan (venturous, also USS Enterprise of Star Trek series in Turkish TV broadcast)” that we made during the jam with theme “Atilim (Breakthrough)” held within the National Informatics Congress 2012 (Ulusal Bilisim Kurultayi). Our team in this 48 hour jam was consisting of me, Emrah Ozer, Murat Kalkavan and Tarik Kaya. During the event we wanted to approach the politic breaktroughs of nations with humour. National space programs were very convenient for this approach. The core mechanics of the game were inspired from the space shuttles leaving the modules that gone out of fuel behind. The name Atilgan (venturous) was a pun in Turkish for the theme of the game jam Atilim (breakthrough). Plus, since the Turkish TV translated USS Enterprise of Star Trek series to Turkish as Atilgan, we also said hi to the famous science fiction series.

Atilgan-Title

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After the game jam we liked the idea much and we decided to push further the the 48 hour prototype by developing it into a complete game and publishing it. Although the idea of travelling in space still stays same, the background theme evolved from breakthrough to discovery and obscurity, leaving the humouristic part behind. Eventually the game art style evolved into pinup with references to what we can see in 60’s and 70’s as in Russian posters and sci-fi movies like 2001: A Space Odyssey.

Cosmoplan-Icon

The game was developed by Emrah Ozer, one of the founding members of the group Game Developers Turkey (GDT). The visuals were designed by the experienced illustrator Murat Kalkavan. Tarik Kaya gave great support during the level design and concept development phase. And I composed original orchestral music fitting the style of the new artistic look and reproduced the orchestra completely artificially in computer.

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Rad Skater Apocalypse Game is Now For Free

August 14, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

In 2012, I made three Amiga inspired retro pieces for the soundtrack of the game Rad Skater Apocalypse and published them under my electronic music project Analog Sheep. The game has now been released in a FREE version “Rad Skater Apocalypse Boom!”. Now it’s a universal build that works on iPad and iPhone.

You can download the game for free here: Rad Skater Apocalypse Boom! on iTunes

Rad Skater Apocalypse is the first game of independent developer Murray Lorden (Muzboz Games) from Australia. Murray has worked for 10 years in the Melbourne games industry, and has now packed his knapsack, and set off for his own indie adventures.

Check it out, if you haven’t played it already. It starts off gently, and introduces the new baddies, hazards and powers as you clock up some more point, so give it a go for a few minutes and things start to heat up. :) Once you’ve unlocked stuff, it stays unlocked, so you don’t have to sit through the quiet bit after that.

And here is the soundtrack EP that I made for Rad Skater Apocalypse. It includes all the three tracks from the game plus the bonus track “I Miss My Amiga 500“, a vintage tribute to the Amiga era.

If you want to download mp3 or add Rad Skater Apocalypse Soundtrack album to your collection you can visit these links:

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Analog Sheep Single “Ankara Misket Dance” is Out

July 24, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

“Misket Dance (Misket Havasi)” is an interesting Turkish folk dance with a melody appearing only in synchops. And here goes the chiptune electro swing interpretation of Misket Havasi from my electronic project Analog Sheep.

The piece is made on request for the video game for children on iOS, “Misket ile Kismet, Bir Ankara Macerasi” (Misket and Kismet, an Ankara Adventure) by Zbam Game Studio and Municipality of Ankara.


(If you can’t see the music player click here and listen to it on SoundCloud.)

MP3 DOWNLOAD LOCATIONS

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Rad Skater Apocalypse (Game Soundtrack)

June 21, 2012 in Compositions, Game Soundtrack, Guney Ozsan, News

My second game music goes to Australia, for the mobile game “Rad Skater – Apocalypse”. This time, we try to save the world from the attack of the pixelated zombies and aliens while we collect colorful vintage casettes.

Edit (January 21, 2013): “Rad Skater Apocalypse” game soundtrack is published as a 4 track EP under my vintage electronic project “Analog Sheep“. It is full of analog modeled synths, solos, vintage dance feeling from Amiga days and positive mood. In addition to that there is a bonus track called “I Miss My Amiga 500“, an ode to Amiga for Amiga crazy fans.

(If you can’t see the music player click here to listen to it on SoundCloud.)

Game Trailer

The good-times soundtrack to the apocalypse!
You may as well enjoy your last moments in time with Amiga 500 inspired analog dance music.

(If you can’t see the video click here to watch it on YouTube.)

Rad Skater is produced by the indie game developer Murray Lorden from Melbourne. Murray and I met through our adoration of the Amiga, and the amazing games and music from our childhood. I sent Murray a track that I made, an ode to Amiga, which helped creating a special bond between us. Growing up in the 80’s, and through this bond, we came to work together on Rad Skater. You can find the iTunes page of the game here.

I started working on the music of Rad Skater from the atmosphere of the Amiga 500 era. The tracks rythmically carry some characteristics of the chip tune style, structurally based on rock music with lots of riffs and solos, and beyond those, they are analog dance tracks.

On January 14, 2013 I will publish the Rad Skater music and my ode to Amiga 500 as a 4 track EP under the name Analog Sheep, my project for collecting my electronic works.

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Out There (Game Soundtrack)

March 7, 2012 in Compositions, Game Soundtrack, Guney Ozsan, News

I composed this music for an independent game developer in Finland.

The song consists of two parts. The first part (Approach) sets the atmosphere. The second part (Probe) begins with the bass driven groove. It can loop itself seamlessly in the game. The version here is the complete version.


(Composer & Producer: Guney Ozsan)
(If you can’t see the player listen to it at SoundCloud)

The game is called Big Blue World Domination. It is a retro strategy game that you try to conquer the world with secret agents in your super secret base. If you would like to hear the song with the game you can download here (PC). Game atmosphere is close to the classic UFO and simpler. It is prepared for the monthly competition of Adventure Game Studios, so gameplay is not fully tweaked.

Big Blue World Domination - Basebuild

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