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Centrifugal Original Soundtrack is Released

May 9, 2014 in Compositions, Guney Ozsan, Installation, Music, News, Releases, Single, Sound Design

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Original soundtrack of our projection mapping installation art Centrifugal was exhibited at MixerArts in Istanbul 2013 is released as a single.

Centrifugal original soundtrack is available on near 100 digital stores. Use the store links above or search “Centrifugal Original Soundtrack” on your favourite music app to reach the soundtrack single.

You can watch the full video captured at MixerArts exhibition and read more on the Centrifugal installation art on my blog post. The Behance page for Centrifugal also includes the full video footage and some images from the exhibition.

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Centrifugal (Projection mapping installation)

April 17, 2014 in Guney Ozsan, Installation, News, Sound Design, Vimeo

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with original sound design that explores possibilities of circular motion and implications of centrifugal force.

Ismail Anil Guzelis – Animation & Conceptual Design
Ahmet Said Kaplan – Animation & Visualization
Ugur Engin Deniz – Animation & Visualization
Guney Ozsan – Original Sound Design

Premiered at Saltsoyut (Purely Abstract) exhibition at Mixerarts – Istanbul
(February 22th, 2013 – March 24th, 2013).

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Centrifugal (Video Mapping Installation)

March 20, 2013 in Events, Exhibition, Guney Ozsan, Installation, News, Post Illusions, Sound Design

We designed an audio visual video mapping installation commissioned for the Salt-Soyut (Purely Abstract) exhibition at Mixer Arts, Istanbul. The work is released from our new-media development studio Post Illusions. Ahmet Said Kaplan, Ugur Engin Deniz and Ismail Anil Guzelis worked on the animations and I’ve realized the sound design part.

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with sound design that explores possibilities of circular motion and implications of centrifugal force.

Premiered at Salt-Soyut (Purely Abstract) exhibition at Mixer Arts – Istanbul (February 22th, 2013 – March 24th, 2013).


Ahmet Said Kaplan (Animation)
Ugur Engin Deniz (Animation)
Ismail Anil Guzelis (Animation and concept)
Guney Ozsan (Sound design)

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Karabasan Glok in the Musical Forest (GDT Jam 1)

June 20, 2012 in Events, Game Jam, Guney Ozsan, News, Production, Video Game Music, Video Game Production

GDT Jam 1 LogoThis weekend (June 15-17) I joined the online “GDT Jam 1” organized by Game Developers Turkey (GDT) group. This is my second game jam. The first one was Global Game Jam 2012 Istanbul. There we had made an audio game (or a music toy) with Kerem Tiryaki. In this jam, I did another audio game (Game is embedded below this post).

The theme of the jam was “escape”. I decided to make a first-person audio game without graphics. I used binaural audio technique. The classic panning is not used for giving the direction of the sound. In panning, only the volume of the sounds between left and right channels are adjusted, resulting in the audio to be laid out on a one dimensional line. In binaural technique I used here, different audio information is passed to both ears. Of course take this version as a prototype. I needed to complete this one in 48 hours. I will be working on the project.

Although the result is a small game, I gained much experience from this event. The postmortem that I write about the development process mentions problems, experiences and notes on audio optimization in Unity 3D.

A total of 16 games are made in the GDT Jam. We had a good conversation with the community in the IRC channel. You can see and play all the games of “GDT Jam 1” in GDT Jam page.

KARABASAN GLOK in the MUSICAL FOREST

Canavar─▒m─▒z Karabasan Glok is lost in the Musical Forest. Please find an catch him for us.

…READ MORE: You can play the game in the rest of this post.

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