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Centrifugal (Video Mapping Installation)

March 20, 2013 in Events, Exhibition, Guney Ozsan, Installation, News, Post Illusions, Sound Design

We designed an audio visual video mapping installation commissioned for the Salt-Soyut (Purely Abstract) exhibition at Mixer Arts, Istanbul. The work is released from our new-media development studio Post Illusions. Ahmet Said Kaplan, Ugur Engin Deniz and Ismail Anil Guzelis worked on the animations and I’ve realized the sound design part.

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with sound design that explores possibilities of circular motion and implications of centrifugal force.

Premiered at Salt-Soyut (Purely Abstract) exhibition at Mixer Arts – Istanbul (February 22th, 2013 – March 24th, 2013).


Ahmet Said Kaplan (Animation)
Ugur Engin Deniz (Animation)
Ismail Anil Guzelis (Animation and concept)
Guney Ozsan (Sound design)

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Virtual Reality with Kinect – House Browsing & Painting

September 24, 2012 in Guney Ozsan, Installation, Interactive, News

This is our first interactive installation with our audio visual group Post Illusions. Here, a user roams in a house and paints objects with body movement. This time, I participated as the programmer of this project. Although I didn’t do anything about audio or sound, the background and know-how I developed for this project is very essential for my future projects. I am working on an environment without light, in which you can walk around in a 3D space made of sound. I am expecting to create a feeling that you swim in sounds with volumes.

Virtual Reality with Kinect – House Browsing & Painting from Post Illusions on Vimeo.

Our aim and challenge in this project was to create a first person interactive experience using Kinect and Unity 3D. The user is able to walk around a house, garden and paint objects from a color catalogue interface. We considered if the current motion tracking technology can provide a swift working end user experience for daily usage outside of gaming realm.

…CONTINUE READING: How we realized it?

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