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Karabasan Glok in the Musical Forest – Postmortem

June 20, 2012 in Articles and Essays, Blog, Events, Game Jam, Guney Ozsan, Notes, Production, Video Game Production

Karabasan Glok in the Musical Forest“Karabasan Glok in the Musical Forest” is a first-person audio game without graphics. Before reading the postmortem you can play the game and get information about it here.

This is my second game jam. First one was Global Game jame 2012 Istanbul (GGJ). I went GGJ to make music but because of the heavy snow (extremely heavy) only a few people showed up. In addition to that, all of the games except one were not suitable for music placement. Because of the snow we had to spend two days in the Koc University campus. Then, with a developer that I met there, Kerem Tiryaki, we developed a mobile music game (toy) in unity 3D, based on accelerometer. I liked the idea of games without graphics very much, and since I involved with Unity 3D already, I strated experimenting on it.

When the theme of the GDT Jam announced as escape, the idea of 3 dimensional sound and escape seemed very suitable with each other. According to my initial design monsters were supposed to run after us and we will try to understan where they were coming from. The winning condition was to reach a soothing sound or music. With running our heart rate and breathing would speed up but running too fast would cause a heart attack. So I planned the create a balance between heart attack and monsters chasing, creating adrenaline with sounds aiming our subcounscious, heart beat, breathing, roaring.

Of course I couldn’t reach that conclusion in 48 hours. The resulting game was a single monster lost, and we are trying to find him. Why it ended like that?..

 
…READ MORE: Production stage, difficulties, experience gained, audio optimization suggestions…

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Karabasan Glok in the Musical Forest (GDT Jam 1)

June 20, 2012 in Events, Game Jam, Guney Ozsan, News, Production, Video Game Music, Video Game Production

GDT Jam 1 LogoThis weekend (June 15-17) I joined the online “GDT Jam 1” organized by Game Developers Turkey (GDT) group. This is my second game jam. The first one was Global Game Jam 2012 Istanbul. There we had made an audio game (or a music toy) with Kerem Tiryaki. In this jam, I did another audio game (Game is embedded below this post).

The theme of the jam was “escape”. I decided to make a first-person audio game without graphics. I used binaural audio technique. The classic panning is not used for giving the direction of the sound. In panning, only the volume of the sounds between left and right channels are adjusted, resulting in the audio to be laid out on a one dimensional line. In binaural technique I used here, different audio information is passed to both ears. Of course take this version as a prototype. I needed to complete this one in 48 hours. I will be working on the project.

Although the result is a small game, I gained much experience from this event. The postmortem that I write about the development process mentions problems, experiences and notes on audio optimization in Unity 3D.

A total of 16 games are made in the GDT Jam. We had a good conversation with the community in the IRC channel. You can see and play all the games of “GDT Jam 1” in GDT Jam page.

KARABASAN GLOK in the MUSICAL FOREST

Canavar─▒m─▒z Karabasan Glok is lost in the Musical Forest. Please find an catch him for us.

…READ MORE: You can play the game in the rest of this post.

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Game Developers Turkey – Istanbul Meeting

February 26, 2012 in Blog, Events

In the beginning, this group is formed about a month ago under the name “Game Developers @─░stanbul” as a Facebook group. Growing fast and wide, the name is changed to “Game Developers Turkey (GDT)”. Recently the first gathering is organized to meet people.

There is a nice beginning of activity and development of substructure of game development in Turkey. When I first moved to dormitory in ’98 there were software engineers all around me. I was also making music in my room. Everything was very convenient but there wasn’t any environment existing in Turkey to fire up such a perception. According to my initial observations, for now it is not possible for the sector to support itself domestically. So it should be better to head towards international market.

Facebook Page of the group: Game Developers Turkey – Facebook Group

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