Robi: Cosmic Savior, the game that I made the music and sound FX is released on iOs platform. Robi is the first game by the studio Gram Games from Istanbul. If you have an iPad or iPhone you can download and play the game for free.
Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with sound design that explores possibilities of circular motion and implications of centrifugal force.
My original orchestral composition for the game Cosmoplan by Zbam Game Studio. It is a unique puzzle/action game where you travel into unknown deep space. Cosmoplan will be available in most app stores in April.
You can listen to a part of the title music on the first teaser video of the game:
Originally the music is constructed during the game by combining 1 second loops, each of which are attached to a specific move type of the character. Later I made a special arrangement and published under Analog Sheep.
My electronic project “Analog Sheep” finally came into the world. I was working hard on this project, and from now on, I will be collecting my music full of synthesizers of vintage colors and analog character under the name Analog Sheep.
Analog Sheep is named after the novel “Do Androids Dream of Electric Sheep” by the American writer Philip K. Dick. The novel describes a post-apocalyptic world where it became very hard to distinguish androids from human beings. Analog Sheep is formed to ask the question: “Do Synthesizers Dream of Analog Sheep?”
The character design of Analog Sheep is created by Murat Kalkavan.
The soundtrack of independent video game producer Murray Lorden‘s iPad/iPhone game “Rad Skater Apocalypse” became Analog Sheep’s debut album. The 4 track soundtrack EP is full of analog modelled synths, solos and vintage feeling. Besides there is a bonus track called “I Miss My Amiga 500“, an ode to Amiga era for Amiga crazy fans.
This autumn, we applied for the “Prix Ars Electronica Collide@CERN“, an international competition for digital artists which is offering a residency program initiated by the laboratory. Our audio-visual group Post-Illusions competed to win the 3 months of residency at CERN the worldâ€™s largest particle physics laboratory in Geneva. We couldn’t make the residency award but, we brainstormed hard for this entry. We would like to share our work with the community so that someone interested may be inspired. Feel free to contact us to discuss or meet anything related.
PARTICULAR BOX by Post-Illusions
(Competition Entry for Prix Ars Electronica Collide@CERN 2013)
This is our first interactive installation with our audio visual group Post Illusions. Here, a user roams in a house and paints objects with body movement. This time, I participated as the programmer of this project. Although I didn’t do anything about audio or sound, the background and know-how I developed for this project is very essential for my future projects. I am working on an environment without light, in which you can walk around in a 3D space made of sound. I am expecting to create a feeling that you swim in sounds with volumes.
Our aim and challenge in this project was to create a first person interactive experience using Kinect and Unity 3D. The user is able to walk around a house, garden and paint objects from a color catalogue interface. We considered if the current motion tracking technology can provide a swift working end user experience for daily usage outside of gaming realm.
My second game music goes to Australia, for the mobile game “Rad Skater – Apocalypse”. This time, we try to save the world from the attack of the pixelated zombies and aliens while we collect colorful vintage casettes.
Edit (January 21, 2013): “Rad Skater Apocalypse” game soundtrack is published as a 4 track EP under my vintage electronic project “Analog Sheep“. It is full of analog modeled synths, solos, vintage dance feeling from Amiga days and positive mood. In addition to that there is a bonus track called “I Miss My Amiga 500“, an ode to Amiga for Amiga crazy fans.
The good-times soundtrack to the apocalypse!
You may as well enjoy your last moments in time with Amiga 500 inspired analog dance music.
(If you can’t see the video click here to watch it on YouTube.)
Rad Skater is produced by the indie game developer Murray Lorden from Melbourne. Murray and I met through our adoration of the Amiga, and the amazing games and music from our childhood. I sent Murray a track that I made, an ode to Amiga, which helped creating a special bond between us. Growing up in the 80’s, and through this bond, we came to work together on Rad Skater. You can find the iTunes page of the game here.
I started working on the music of Rad Skater from the atmosphere of the Amiga 500 era. The tracks rythmically carry some characteristics of the chip tune style, structurally based on rock music with lots of riffs and solos, and beyond those, they are analog dance tracks.
On January 14, 2013 I will publish the Rad Skater music and my ode to Amiga 500 as a 4 track EP under the name Analog Sheep, my project for collecting my electronic works.
This weekend (June 15-17) I joined the online “GDT Jam 1” organized by Game Developers Turkey (GDT) group. This is my second game jam. The first one was Global Game Jam 2012 Istanbul. There we had made an audio game (or a music toy) with Kerem Tiryaki. In this jam, I did another audio game (Game is embedded below this post).
The theme of the jam was “escape”. I decided to make a first-person audio game without graphics. I used binaural audio technique. The classic panning is not used for giving the direction of the sound. In panning, only the volume of the sounds between left and right channels are adjusted, resulting in the audio to be laid out on a one dimensional line. In binaural technique I used here, different audio information is passed to both ears. Of course take this version as a prototype. I needed to complete this one in 48 hours. I will be working on the project.
Note: At Bandcamp 85% of the revenue generated reaches the artist, on the other hand, only 55% of the revenue generated by iTunes or Amazon reaches the artist. If you pay attention to where your support goes, you can provide more support to the independent community.
“Fairy Got Killed ” is a concept album that I made between the years 2000 and 2005. At those days there wasn’t any suitable environment for independent music publishing, so I kept the project for myself. Then life drifted me to projects involving other people. Academy, bands, live music… I had to freeze my inner self at that point. 7 years later, now I caught the chance to return to my singularity…
The game is called Big Blue World Domination. It is a retro strategy game that you try to conquer the world with secret agents in your super secret base. If you would like to hear the song with the game you can download here (PC). Game atmosphere is close to the classic UFO and simpler. It is prepared for the monthly competition of Adventure Game Studios, so gameplay is not fully tweaked.
A devastating 7.2 magnitude earthquake struck the city of Van (eastern Turkey) on Sunday, Oct 23, 2011. As of Oct 27, 535 people lost their lives and there are 2,300 injuries. 185 people recovered from under the debris. 3,713 buildings (5,250 households) damaged to the degree that they are not suitable for housing anymore. (Source)
The region urgently needs some supplies and tents suitable for hard winter conditions (Seasonal average is around 0 degrees Celcius).
The following donation funds are established:
Please help by either donating or sharing the links:
I composed and recorded a theme song for a contest at AudioDraft. The theme song is supposed to be used in a videoblog about a group of entrepreneur students visiting New York for a seminar. A punchy New York style theme of 90 seconds was required so I did hardcore funk.