You are browsing the archive for Guney Ozsan.

Escape From Darkness (Construct 2030 Jam)

August 20, 2014 in Competition, Compositions, Events, Game Jam, Guney Ozsan, Music, News, Video Game Music

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We joined Construct 2030 Jam with the theme Future 2030 arranged by Construct 2 and hosted on Newgrounds. We made a game called Escape From Darkness“. In the game we try to escape a dark labyrinth before our light expires. We spent about a week for the game and there are 8 levels to play.

EscapFromDarkness-Banner

The jam had also the contest format and our game entered the 15 runner-ups sharing the 10th rank. We made the game together with Polish game designer Artur Roszczyk and Polish graphics artist Agata Kowalewicz, coordinated on Skype.

Escape-from-darkness-screenshot2

We used dynamic music approach. There are various filter effects on the music. Many events such as menu screen, win, loose, enemy in sight, energy level are tied to a sound effect. This way we acquired a dynamic and long lasting music backing the game feel. You can listen to the original music without in game effects below. To see the effects in action you need to play the game.

You can play our game here, the winners here, and all games that participated here. (You need a Chrome browser for the filter effects work right.)

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Mind Mould 2 – Original Music & SFX

June 16, 2014 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Mind Mould 2, the puzzle game that I made original music and SFX is published for iPhone and iPad. Mind Mould 2 is a Tangram style rotate and fit the shapes game. Apart from Tangram, the parts aren’t picked from a pool but given randomly like in Tetris. So every level has a different solution for every play. You can download the game from iTunes.

Mind Mould 2 has an abstract industrial sci-fi atmosphere made of metalic creatures. Here is the psychedelic main music and the trailer video of the game below.

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Centrifugal Original Soundtrack is Released

May 9, 2014 in Compositions, Guney Ozsan, Installation, Music, News, Releases, Single, Sound Design

Download on iTunes Download on Amazon Download on Google Play
Listen on Spotify Download on Bandcamp Download on Loudr

Original soundtrack of our projection mapping installation art Centrifugal was exhibited at MixerArts in Istanbul 2013 is released as a single.

Centrifugal original soundtrack is available on near 100 digital stores. Use the store links above or search “Centrifugal Original Soundtrack” on your favourite music app to reach the soundtrack single.

You can watch the full video captured at MixerArts exhibition and read more on the Centrifugal installation art on my blog post. The Behance page for Centrifugal also includes the full video footage and some images from the exhibition.

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Minti Kids Animals – Original Music and SFX

April 23, 2014 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

I composed original music and made the SFX for the children’s game “Minti Kids Animals“. The game is published for iPhone and iPad by Minti Kids.

Tale animation:

In the game, the animals were terribly cursed and their bodies got mixed. We try to get together the body parts of the animals correctly. Doing this, we learn their names and what sound they make.

End game animation:

The main theme of the game is here:

You can download the game from iTunes:
iTunes: Minti Kids Animals

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Centrifugal (Projection mapping installation)

April 17, 2014 in Guney Ozsan, Installation, News, Sound Design, Vimeo

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with original sound design that explores possibilities of circular motion and implications of centrifugal force.

Ismail Anil Guzelis – Animation & Conceptual Design
Ahmet Said Kaplan – Animation & Visualization
Ugur Engin Deniz – Animation & Visualization
Guney Ozsan – Original Sound Design

Premiered at Saltsoyut (Purely Abstract) exhibition at Mixerarts – Istanbul
(February 22th, 2013 – March 24th, 2013).

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Cosmoplan: A Space Puzzle – Original Music & SFX

December 11, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Cosmoplan, the puzzle/action game that I made original orchestral music and SFX is published on iOs and Android after a development process that took almost a year. You can get Cosmoplan from here:
iTunes
Google Play


Cosmoplan is a game about the obscurity of space and the human instinct of discovery. In the game, we control a space shuttle made of sub-modules and try to reach a target planet without crushing into any obstacles. In order to achieve this, we need to estimate our path in advance and arrange the angles between the modules . After the launch, we can only change direction by ejecting the modules that we’ve set different angles with right timing. During our voyage, we try to collect three stars spread around the space. The deeper we travel in the space we face asteroids, planets that we can make use of their orbits, worm holes that we can get through and plasma giants driving electricity through the space.

Cosmoplan-Screenshot-2

Cosmoplan-Screenshot-1

The idea behind the theme and the gameplay of Cosmoplan depends on the game “Atilgan (venturous, also USS Enterprise of Star Trek series in Turkish TV broadcast)” that we made during the jam with theme “Atilim (Breakthrough)” held within the National Informatics Congress 2012 (Ulusal Bilisim Kurultayi). Our team in this 48 hour jam was consisting of me, Emrah Ozer, Murat Kalkavan and Tarik Kaya. During the event we wanted to approach the politic breaktroughs of nations with humour. National space programs were very convenient for this approach. The core mechanics of the game were inspired from the space shuttles leaving the modules that gone out of fuel behind. The name Atilgan (venturous) was a pun in Turkish for the theme of the game jam Atilim (breakthrough). Plus, since the Turkish TV translated USS Enterprise of Star Trek series to Turkish as Atilgan, we also said hi to the famous science fiction series.

Atilgan-Title

inGame

After the game jam we liked the idea much and we decided to push further the the 48 hour prototype by developing it into a complete game and publishing it. Although the idea of travelling in space still stays same, the background theme evolved from breakthrough to discovery and obscurity, leaving the humouristic part behind. Eventually the game art style evolved into pinup with references to what we can see in 60’s and 70’s as in Russian posters and sci-fi movies like 2001: A Space Odyssey.

Cosmoplan-Icon

The game was developed by Emrah Ozer, one of the founding members of the group Game Developers Turkey (GDT). The visuals were designed by the experienced illustrator Murat Kalkavan. Tarik Kaya gave great support during the level design and concept development phase. And I composed original orchestral music fitting the style of the new artistic look and reproduced the orchestra completely artificially in computer.

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Minti Kids Dress Up Luca – Original Music & Vocalisation

October 28, 2013 in Compositions, Game Soundtrack, Guney Ozsan, News, Video Game Music, Vocalisation

I composed original music and made the vocalisation for the children’s game “Minti Kids Dress Up Luca“. The game is published for iPhone and iPad by Minti Kids.

I used my own voice for the vocalisation of the teddy bear Luca. Luca either cheers up or be surprised when you dress him up, gets angry when you take away one of his clothes, and blinks an eye or get bored if you make him wait. Luca’s voice also accompany the menu music as if he is accompanying the song early in the morning while getting ready. In order to add some clumsiness when music settles down Luca becomes surprised and feels difficulty keeping up with the music, and when the music animates Luca becomes relaxed and joins the music.

In the game, we help cute teddy bear Luca to choose its dress and we create our own unique fashion. After dressing up Luca it is possible to take pictures of your children together with Luca using the built-in camera. Suitable for ages 2 and up, accompanied with joyful music and animation Luca may become a close friend of your kid’s.

You can download the game from iTunes:
iTunes: Minti Kids Dress Up Luca

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Misket Dance (Misket Havasi) Hit 1.000 Plays on SoundCloud

September 17, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

“Ankara Misket Dance (Chiptune Electro Swing Version)” from my electronica project Analog Sheep became my second song to hit 1.000 plays on SoundCloud. As expected Turkish audience have a nice contribution on the arrangement of this classic Turkish folk dance.

Let’s recall, Misket Dance (Misket Havasi) is an interesting folk dance from Ankara region of Turkey with a melody appearing only on off-beats. 3rd and 4th 16th’s are also used a lot to embellish melodies. Originally the dancers accompany the music with a special rhythm played with a couple of wooden spoons in each hand (Here, the same rhythm is played with small finger cymbals).

A few number of authentic songs of this style are very popular at Turkish wedding celebrations. 10-20 minutes of sets made of Ankara style dances are played at almost all wedding celebrations. In addition to that, still there is a great number of songs created using the same musical style, its own urban subculture is already emerged especially around Ankara the capital city of Turkey.

Originally the piece is made on request for a video game for children on iOS, “Misket ile Kismet, Bir Ankara Macerasi” (Misket and Kismet, an Ankara Adventure) by Zbam Games and Municipality of Ankara.

Get “Ankara Misket Dance” by Analog Sheep here:

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Minti Kids Fruits & Veggies – Original Music & SFX

August 21, 2013 in Compositions, Game Soundtrack, Guney Ozsan, News, Video Game Music

I composed original music and made the sound effects (except vocals) for the children’s game “Minti Kids Fruits & Veggies“. The game is published for iPhone and iPad by Minti Kids.

In the game, kids can choose between four seasons and solve three pieces of simple mix & match puzzle to discover which fruits & vegetables grow in which season. As kids solve these puzzles, they learn the name of fruits & vegetables by hearing its pronunciation and seeing how they are written. Suitable for ages 3 and up, the game brings lovely fruit and vegetable characters, joyful music, kid-friendly illustrations, English, French, Turkish and Arabic pronunciations.

You can download the game from iTunes:
iTunes: Minti Kids Fruits & Veggies

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First Song to Hit 1.000 Plays on SoundCloud

August 19, 2013 in Album, Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Video Game Music

Boulevard of Electric Dreams from my electronica project Analog Sheep‘s first EP Rad Skater Apocalypse Soundtrack became the first song to hit 1.000 plays on SoundCloud.

Boulevard of Electric Dreams is an Amiga and chiptune inspired dance track with pure analog sound, progressive structure based on synth riffs oriented from rock music and melodic synth solos again based on progressive rock.

I composed the piece in 2012 for the game Rad Skater Apocalypse made by the independent game developer Muzboz from Australia. The game is an arcade runner in which a skater boy takes his synthesizer under his arm and tries to rescue the world from 8 bit zombies and aliens. The game is published on iPhone and iPad. Recently, the game became free for download and the free version is called “Rad Skater Apocalypse Boom!”.

You can download the game from itunes using this link:
Rad Skater Apocalypse Boom! on iTunes

Boulevard of Electric Dreams is one of the three tracks I made for Rad Skater Apocalypse. I published all the songs as an EP, including a bonus track “I Miss My Amiga 500”, a tribute to the Amiga era and another popular Analog Sheep track. Here is the complete EP:

Get “Rad Skater Apocalypse EP” here:

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Rad Skater Apocalypse Game is Now For Free

August 14, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

In 2012, I made three Amiga inspired retro pieces for the soundtrack of the game Rad Skater Apocalypse and published them under my electronic music project Analog Sheep. The game has now been released in a FREE version “Rad Skater Apocalypse Boom!”. Now it’s a universal build that works on iPad and iPhone.

You can download the game for free here: Rad Skater Apocalypse Boom! on iTunes

Rad Skater Apocalypse is the first game of independent developer Murray Lorden (Muzboz Games) from Australia. Murray has worked for 10 years in the Melbourne games industry, and has now packed his knapsack, and set off for his own indie adventures.

Check it out, if you haven’t played it already. It starts off gently, and introduces the new baddies, hazards and powers as you clock up some more point, so give it a go for a few minutes and things start to heat up. :) Once you’ve unlocked stuff, it stays unlocked, so you don’t have to sit through the quiet bit after that.

And here is the soundtrack EP that I made for Rad Skater Apocalypse. It includes all the three tracks from the game plus the bonus track “I Miss My Amiga 500“, a vintage tribute to the Amiga era.

If you want to download mp3 or add Rad Skater Apocalypse Soundtrack album to your collection you can visit these links:

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Analog Sheep Single “Ankara Misket Dance” is Out

July 24, 2013 in Analog Sheep, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

“Misket Dance (Misket Havasi)” is an interesting Turkish folk dance with a melody appearing only in synchops. And here goes the chiptune electro swing interpretation of Misket Havasi from my electronic project Analog Sheep.

The piece is made on request for the video game for children on iOS, “Misket ile Kismet, Bir Ankara Macerasi” (Misket and Kismet, an Ankara Adventure) by Zbam Game Studio and Municipality of Ankara.


(If you can’t see the music player click here and listen to it on SoundCloud.)

MP3 DOWNLOAD LOCATIONS

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Cosmoplan – Teaser 2 (Original Orchestral Game Soundtrack)

March 30, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

What does it feel like to be on another planet?

Second teaser for the game Cosmoplan that I composed music for is out. It is a unique puzzle/action game by Zbam Game Studio where you travel into unknown deep space. Cosmoplan will be available in most app stores in April.

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“Robi: Cosmic Savior” is released on iOs

March 21, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

Robi - Cosmic SaviorRobi: Cosmic Savior, the game that I made the music and sound FX is released on iOs platform. Robi is the first game by the studio Gram Games from Istanbul. If you have an iPad or iPhone you can download and play the game for free.


Robi: Cosmic Savior – Trailer

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Centrifugal (Video Mapping Installation)

March 20, 2013 in Events, Exhibition, Guney Ozsan, Installation, News, Post Illusions, Sound Design

We designed an audio visual video mapping installation commissioned for the Salt-Soyut (Purely Abstract) exhibition at Mixer Arts, Istanbul. The work is released from our new-media development studio Post Illusions. Ahmet Said Kaplan, Ugur Engin Deniz and Ismail Anil Guzelis worked on the animations and I’ve realized the sound design part.

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with sound design that explores possibilities of circular motion and implications of centrifugal force.

Premiered at Salt-Soyut (Purely Abstract) exhibition at Mixer Arts – Istanbul (February 22th, 2013 – March 24th, 2013).


Ahmet Said Kaplan (Animation)
Ugur Engin Deniz (Animation)
Ismail Anil Guzelis (Animation and concept)
Guney Ozsan (Sound design)

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Cosmoplan – Teaser (Original Orchestral Game Soundtrack)

March 14, 2013 in Compositions, Game Soundtrack, Guney Ozsan, Music, News, Video Game Music

My original orchestral composition for the game Cosmoplan by Zbam Game Studio. It is a unique puzzle/action game where you travel into unknown deep space. Cosmoplan will be available in most app stores in April.

You can listen to a part of the title music on the first teaser video of the game:

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Analog Sheep Reached 1,000 Plays on SoundCloud

March 12, 2013 in Analog Sheep, Guney Ozsan, Music, News

That’s it! Visit Analog Sheep on SoundCloud.

Analog Sheep - SoundCloud 1000 Plays

You can also listen to or download Analog Sheep from here:
iTunes, Amazon, Google Play, Bandcamp, SoundCloud

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Analog Sheep Made into Top Ten in Reverbnation Charts for Electronica in Turkey

March 12, 2013 in Analog Sheep, Guney Ozsan, Music, News

Yay! My electronica project Analog Sheep made into the Top Ten in Reverbnation Charts for Electronica in Turkey, currently in #6. Analog Sheep is also in the Trending Now list of Reverbnation. I love you Istanbul!

You can listen to and download Analog Sheep here:
iTunes, Amazon, Google Play, Bandcamp, SoundCloud

2013-03-06-Analog-Sheep-Reverbnation-Electronica-Charts-Turkey-Top-Ten

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Analog Sheep Single “My Heart is Beatplosive” is Out

March 6, 2013 in Analog Sheep, Compositions, Events, Game Jam, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

Original soundtrack from my electronica project Analog Sheep for the Global Game Jam 2013 game “Change of My World” by Emrah Ozer and Orcun Nisli.

Originally the music is constructed during the game by combining 1 second loops, each of which are attached to a specific move type of the character. Later I made a special arrangement and published under Analog Sheep.


(If you can’t see the music player click here and listen to it on SoundCloud.)

MP3 DOWNLOAD LOCATIONS

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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“Analog Sheep” Came into the World

January 24, 2013 in Album, Compositions, Game Soundtrack, Guney Ozsan, Music, News, Releases, Video Game Music

Analog SheepMy electronic project “Analog Sheep” finally came into the world. I was working hard on this project, and from now on, I will be collecting my music full of synthesizers of vintage colors and analog character under the name Analog Sheep.

Analog Sheep is named after the novel “Do Androids Dream of Electric Sheep” by the American writer Philip K. Dick. The novel describes a post-apocalyptic world where it became very hard to distinguish androids from human beings. Analog Sheep is formed to ask the question: “Do Synthesizers Dream of Analog Sheep?
Do synthesizers dream of Analog Sheep?
The character design of Analog Sheep is created by Murat Kalkavan.

The soundtrack of independent video game producer Murray Lorden‘s iPad/iPhone game “Rad Skater Apocalypse” became Analog Sheep’s debut album. The 4 track soundtrack EP is full of analog modelled synths, solos and vintage feeling. Besides there is a bonus track called “I Miss My Amiga 500“, an ode to Amiga era for Amiga crazy fans.


(If you can’t see the music player click here and listen to it on SoundCloud.)

Mp3 Download Locations

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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