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Escape From Darkness (Construct 2030 Jam)

August 20, 2014 in Competition, Compositions, Events, Game Jam, Guney Ozsan, Music, News, Video Game Music

Construct2-logong_logo











We joined Construct 2030 Jam with the theme Future 2030 arranged by Construct 2 and hosted on Newgrounds. We made a game called Escape From Darkness“. In the game we try to escape a dark labyrinth before our light expires. We spent about a week for the game and there are 8 levels to play.

EscapFromDarkness-Banner

The jam had also the contest format and our game entered the 15 runner-ups sharing the 10th rank. We made the game together with Polish game designer Artur Roszczyk and Polish graphics artist Agata Kowalewicz, coordinated on Skype.

Escape-from-darkness-screenshot2

We used dynamic music approach. There are various filter effects on the music. Many events such as menu screen, win, loose, enemy in sight, energy level are tied to a sound effect. This way we acquired a dynamic and long lasting music backing the game feel. You can listen to the original music without in game effects below. To see the effects in action you need to play the game.

You can play our game here, the winners here, and all games that participated here. (You need a Chrome browser for the filter effects work right.)

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I Miss My Amiga 500 (Amiga Day Free Release)

May 31, 2014 in Analog Sheep, Events, Music, News, Releases, Single

InternationalAmigaDay-May31st

I celebrate May 31st, I. International Amiga Day with a free download of my electronic music project Analog Sheep’s Amiga tribute song “I Miss My Amiga 500”.

Free downloads are available on my SoundCloud and Bandcamp pages and open for the whole weekend until Monday June 2nd.

And here is its music video for YouTube users.

So, what is I. International Amiga Day?

Amiga Day is an idea put forward by a Facebook group called Amiga Day. Here is the manifesto of the International Amiga Day published in the group description.

Amiga Day (I. International Amiga Day)

We, Amiga users hereby declare the 31st of May as international day of the Amiga, the Home Computer that made us so much fun, that made us begin a career, that made us think differently about computers and games and made us a lot of friends with Amigas.

Amiga is Forever and We really want that to happen. Please share the idea with your Amigan friends to keep the Amiga flame forever!

How can you participate? It’s easy – On Amiga Day do any of the following Amigan activities:

– You must switch on at least 1 Amiga computer.
– You must run at least 1 Amiga game (emulator is accepted).
– You must ā€žwhitenā€ a yellowed Amiga.
– You must give your non-working Amiga to a technician, who can make a working machine out of the non-working ones. Lather on the reborn working Amiga must be donated.
– In case you are a technician you must make at least one Amiga working from non-working Amigas.
– If you have an Amiga T-Shirt, you must wear it.
– If none of the above you can make a photo of yourself with an Amiga and share it with your friends on any social networks.
– Or whatever Amiga related activity you like…

So, let’s make the first International Amiga Day on Jay Miner’s 82nd birthday a real celebration of the best ever home-computer – The Amiga!

Please Invite your fellow Amigans and SHARE the Amiga feeling to everybody!

See you on 31st of May of 2014, on the first Amiga Day!

Now go and enjoy your Amiga Day full of Amiga activities!

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Centrifugal (Video Mapping Installation)

March 20, 2013 in Events, Exhibition, Guney Ozsan, Installation, News, Post Illusions, Sound Design

We designed an audio visual video mapping installation commissioned for the Salt-Soyut (Purely Abstract) exhibition at Mixer Arts, Istanbul. The work is released from our new-media development studio Post Illusions. Ahmet Said Kaplan, Ugur Engin Deniz and Ismail Anil Guzelis worked on the animations and I’ve realized the sound design part.

Centrifugal is an installation piece consisting of video mapped onto an extruded surface of four concentric circles. It’s a collaborative videoart project enhanced with sound design that explores possibilities of circular motion and implications of centrifugal force.

Premiered at Salt-Soyut (Purely Abstract) exhibition at Mixer Arts – Istanbul (February 22th, 2013 – March 24th, 2013).


Ahmet Said Kaplan (Animation)
Ugur Engin Deniz (Animation)
Ismail Anil Guzelis (Animation and concept)
Guney Ozsan (Sound design)

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Analog Sheep Single “My Heart is Beatplosiveā€ is Out

March 6, 2013 in Analog Sheep, Compositions, Events, Game Jam, Game Soundtrack, Guney Ozsan, Music, News, Releases, Single, Video Game Music

Original soundtrack from my electronica project Analog Sheep for the Global Game Jam 2013 game ā€œChange of My Worldā€ by Emrah Ozer and Orcun Nisli.

Originally the music is constructed during the game by combining 1 second loops, each of which are attached to a specific move type of the character. Later I made a special arrangement and published under Analog Sheep.


(If you can’t see the music player click here and listen to it on SoundCloud.)

MP3 DOWNLOAD LOCATIONS

Download Analog Sheep on iTunes Download Analog Sheep on Amazon Download Analog Sheep on Google Play Download Analog Sheep on Bandcamp
Listen to Analog Sheep on Spotify Listen to Analog Sheep on Rhapsody Download Analog Sheep on SoundCloud Download Analog Sheep on SoundCloud

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Karabasan Glok in the Musical Forest – Postmortem

June 20, 2012 in Articles and Essays, Blog, Events, Game Jam, Guney Ozsan, Notes, Production, Video Game Production

Karabasan Glok in the Musical Forest“Karabasan Glok in the Musical Forest” is a first-person audio game without graphics. Before reading the postmortem you can play the game and get information about it here.

This is my second game jam. First one was Global Game jame 2012 Istanbul (GGJ). I went GGJ to make music but because of the heavy snow (extremely heavy) only a few people showed up. In addition to that, all of the games except one were not suitable for music placement. Because of the snow we had to spend two days in the Koc University campus. Then, with a developer that I met there, Kerem Tiryaki, we developed a mobile music game (toy) in unity 3D, based on accelerometer. I liked the idea of games without graphics very much, and since I involved with Unity 3D already, I strated experimenting on it.

When the theme of the GDT Jam announced as escape, the idea of 3 dimensional sound and escape seemed very suitable with each other. According to my initial design monsters were supposed to run after us and we will try to understan where they were coming from. The winning condition was to reach a soothing sound or music. With running our heart rate and breathing would speed up but running too fast would cause a heart attack. So I planned the create a balance between heart attack and monsters chasing, creating adrenaline with sounds aiming our subcounscious, heart beat, breathing, roaring.

Of course I couldn’t reach that conclusion in 48 hours. The resulting game was a single monster lost, and we are trying to find him. Why it ended like that?..

 
…READ MORE: Production stage, difficulties, experience gained, audio optimization suggestions…

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Karabasan Glok in the Musical Forest (GDT Jam 1)

June 20, 2012 in Events, Game Jam, Guney Ozsan, News, Production, Video Game Music, Video Game Production

GDT Jam 1 LogoThis weekend (June 15-17) I joined the online “GDT Jam 1” organized by Game Developers Turkey (GDT) group. This is my second game jam. The first one was Global Game Jam 2012 Istanbul. There we had made an audio game (or a music toy) with Kerem Tiryaki. In this jam, I did another audio game (Game is embedded below this post).

The theme of the jam was “escape”. I decided to make a first-person audio game without graphics. I used binaural audio technique. The classic panning is not used for giving the direction of the sound. In panning, only the volume of the sounds between left and right channels are adjusted, resulting in the audio to be laid out on a one dimensional line. In binaural technique I used here, different audio information is passed to both ears. Of course take this version as a prototype. I needed to complete this one in 48 hours. I will be working on the project.

Although the result is a small game, I gained much experience from this event. The postmortem that I write about the development process mentions problems, experiences and notes on audio optimization in Unity 3D.

A total of 16 games are made in the GDT Jam. We had a good conversation with the community in the IRC channel. You can see and play all the games of “GDT Jam 1” in GDT Jam page.

KARABASAN GLOK in the MUSICAL FOREST

Canavarımız Karabasan Glok is lost in the Musical Forest. Please find an catch him for us.

…READ MORE: You can play the game in the rest of this post.

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OFFF Festival

March 3, 2012 in Blog, Events

The aim of the OFFF Festival which has been going on around the world for 10 years is to create a post-digital cultural festival. Actually the aim of the festival is digital visual design. But I gave it a go when I heard that the people giving presentations are the number one’s of the world. Father of the graphic design Neville Brody, premier of Flash design Joshua Davis, and The Mill who got the academy award with the movie Gladiator and collected various awards of Bafta was there. …Read the rest here…

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Game Developers Turkey – Istanbul Meeting

February 26, 2012 in Blog, Events

In the beginning, this group is formed about a month ago under the name “Game Developers @Ä°stanbul” as a Facebook group. Growing fast and wide, the name is changed to “Game Developers Turkey (GDT)”. Recently the first gathering is organized to meet people.

There is a nice beginning of activity and development of substructure of game development in Turkey. When I first moved to dormitory in ’98 there were software engineers all around me. I was also making music in my room. Everything was very convenient but there wasn’t any environment existing in Turkey to fire up such a perception. According to my initial observations, for now it is not possible for the sector to support itself domestically. So it should be better to head towards international market.

Facebook Page of the group: Game Developers Turkey – Facebook Group

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Global Game Jam 2012 Istanbul

January 30, 2012 in Blog, Events, Game Jam, Guney Ozsan, Music, Production, Video Game Music, Video Game Production

Global Game Jam (GGJ) is a 48 hours event which takes place simultaneously all around the world and it is organized annualy. People who are interested in developing video games get together and try to find ideas and develop a video game on that years theme from scratch. All of the stages such as idea, design, development, test is realized within 48 hours. …Read the rest here…

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